+ How to create recolorable Glass Floors
References
- 1. Create New Project
- 2. Edit Project Settings
- 3. Edit Material Properties
- 4. Create Floor Cutout
- 5. Create Ceiling
1. Create New Project
Load TSR Workshop 2.0.28 (always create with the latest one) and create a New Project. Go to Objects ‣ Decor ‣ Rugs and choose Rug modern round 1x1.
Fill in the required fields and click Next and then OK.
2. Edit Project Settings
Set the Price in the Project tab. Make also sure that Version is changed from 22 to 23 (otherwise you can’t see the floormask).
In the Project tab these fields must be ticked:
Function category
✓ Decor
Function Subcategory
✓ Rugs
Room Category
✓ Living
Room Subcategory
✓ Rugs
Build
✓ Rugs
Objecttype
✓ Repeat buy
✓ Has Floor cutout
Wallplacementflags
No ticked boxes
Movement flags
No ticked boxes
Next do your project as you normaly would. Import the new mesh and texture files such as the Mask, Multiplier and Specular (because we are making recolourable glass you need to make sure that the alpha on the Specular is white, this will create the shine on your plane).
3. Edit Material Properties
In the Mesh tab, click in the box were it says material, an icon with […] will appear, click that to edit the material.
In the Material Editor click on the top were it says
. Browse to add the following properties and fill them with those values:Property: Alpha Mask Treshold
Value: 1
Property: Diffuse
Value: 135,135,135,200 (The last value determines how how transparent you want the glass to be)
Property: Edge Darkening
Value: 0
Property: Fresnel Offset
Value: 0.8
Property: Refraction Distortion
Value: 0.1
Now change the shader from Rug to Glass for Objects, in the popup asking you if you want to fill it with the default settings choose No.
Next change the settings that were there:
Remove Rug sort (right mouse-click, choose Remove)
Set Shininess to 10
Set Specular to 190,190,190
Set Transparency to 0.5
The material should now look like this:
Click on Done. In the pop up asking if you want to update all LOD’s answer No.
Save your project.
4. Create Floor Cutout
Go to the Misc tab. You will notice there is now a new property added named FloorMask. In here we will import our floor cutout. As we will be cutting out the whole tile, we need a floormask that is square like 32x32, 64x64, or higher. I will use a 64x64 all black (RGB + Alpha) DTX5 interpolated Alpha DDS. Import this into the Floor mask. Save your project again.
5. Create Ceiling
Go back to the Project tab, but now change the Version from 23 to 25. This will clone your project and create a level below for your ceiling. It also adds a link between the both so that when you place the floor the ceiling will be placed automaticaly with it.
When changing the Version TSRW will ask you if you want to create a clone for the below, click Yes.
NOTE: It shouldn’t but if it would ask again after selecting Yes, click No.
Save your project again.
Select the level below from the dropdown in the Project tab and load it.
As we cloned this from the floor, we need to import a new mesh for the ceiling. All settings are still in place and correct, so what we only have to do is flip the mesh upside down (to make it visible from below) in our 3D application and move it upwards. This has to be between 2.85–2.99 in height (at 3.0 the next floor will start). Make sure it’s still assigned to the joint and export it as the ceiling. Import in TSRW.
The very last thing we do now is go back to the Project tab and untick Show in catalogue.
Save your project, go back to the main project and export as Sims3Pack. Install and have fun!









