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Mesh info

I made this page up to quickly inform you a bit about polygon counts aka x amount of poly. This goes especially about some of the kind of meshes I share. They are called MD Meshes. MD stands short for Marvelous Designer. It’s a handy program to create something with clothing simulation. It’s made possible to convert clothing made in there, into a sims 3 item. 

These meshes usually contain an enormous amount of polygon counts. The more polygons, the more your computer needs time to render aka realize the objects to make it properly visible on your pc. Each pc is different, so it would be nice for yourself to learn about what power your pc has.

I stand to always inform you to what the amount of polycounts my meshes contain, so that you’ll be aware about it.

BUT, when is too much? It is possible to compare it to a similair EA mesh. This means the meshes are usually double the amount of polycounts, which is indeed, insanely high. 

Some creators have their own rules on what is high and what not, some don’t even care about it, as long as the item looks good. (I kinda am like that too ;P as I suck at creating textures I heavily depend on how the mesh looks like)

In the end, it depends on what you, yourself, think what’s high for your game and what not.

To learn more about polycounts or other information about high polycounts read the topics below:

Let me repeat myself. It’s a personal opinion what’s considered high or low for some people and it all depends on your hardware as well.

Inform yourself and/or ask question to creators if you need to know something! If you’ve any information you want to share with me or a topic which could be handy for someone to read, please contact me and send a link! I’ll add it here ^.^

Have a nice day ~

[original post/uptodate found at my tumblr over here]

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