The Sims 3: First Preview
Create a Sim (Version 3)
38) Now includes far more behavioural traits and changes as well as visual stuff.
39) Facial detail (now includes moles).
40) Hair includes 4 layers: Roots, Base, Tips, Highlights. You can choose any color to apply to these 4 layers and can be saved as a preset.
41) Eye color by any RGB (freeform color pallet) and can also be saved as a preset.
42) You can now choose shoes which will locked to your chosen outfits.
43) Foot shape changes with show style (high heels, flat sandals etc.)
44) Gloves, socks and stockings, jewellery (rings, bracelets, earrings).
45) Change voice and even pitch so thousands of unique vocal sounds. You will be able to recognise by sound which Sim is talking!
46) "Loves" list in personality (Classical, Belgian Waffles for example).
47) Favourites: Music, Food and maybe Colour (in the game now but may be removed).
48) Stronger moodlets when eating or listening to a favourite.
Sim Behaviour
49) Traits make up a Sim's true personality like never before! Traits are like atoms: you choose a mixture to generate unique personalities.
50) Sims can acquire traits. Limited at start but can develop more. Could in theory have all traits that don't contradict each other.
51) Approximately 75 different traits, for example:
Insane, dreamer, hates outside, genius, angler, absent minded, excitable, heavy sleeper, childish, artistic, handy, rude, green thumb, no sense of humour, virtuoso, computer wiz, snob, sweet talker, mean spirited, party animal, dislikes children, boring, anti TV, flirty, schmoozer, frugal, wollywart, hot headed, can't stand art, easily bored, mooch, loner, shy
52) Young Adult and up have 5 traits, Teen have 4 traits, Kids have 3 traits, Toddler has 2 traits.
53) Inappropriate trait Sims for example, will use other people fridge's and might walk around in underwear.
54) Mean Spirited trait Sims will be happier the more enemies they have.
55) Excitable trait Sims get excited when you tell them to do something.
56) Sim thought bubble in UI more detailed than before ("thought Cindy was being funny")
57) Green bars: Influenced by moodlets and needs. Now only have 4 icons for needs: Bed, Toilet, Entertainment, Food.
58) "Wishes" replace wants and shows what a Sim is thinking that she wants to achieve, like a certain career path. These are relevant to what is going on at that time. If on her way to the park she might want to meet a guy for example.
59) Lots of 'wishes' opportunities will arise and you get to choose to fulfil it or ignore it. You can just do the ones that interest you. They cycle frequently so should come up again.
60) New socials like "Change topic of conversation". Options are contextual. If you get a new job you can talk about that - Visit a Sim in a new home you can talk about that.
61) Athletic skills can help Sims stay fitter and even live longer.