Multipliers with photos - and glass!
I promised I wouldn't update, but you probably realise I am weak on promising so I shan't even bother apologising.
I have added two great new pieces to the tute. Firstly, how to use extracts of real photographs to make the best Multipliers ever, using Multipliers to reduce polycounts(!), and also how a couple of simple black and white lines make amazing fabric details thanks to Apple (and all within reach of the total newbie who hates painting anything).
Secondly, we have an entire new section on making glass objects, which includes mention of all the glass shaders at your disposal, how you should map glass for undistorted reflections, and the perfect settings for realistic looking translucent glass (thanks to Shino&KCR).
And if you missed the last update, a totally rewritten section on Speculars!