Devastated Eyes
After finishing my earlier Soft Eyes set, I found myself wanting to make a much more detailed eye. So, starting from the Soft Eye as a base and modifying just about every part of - hrmm, come to think of it, it was every part of it! - I created a layout that includes stroma detail (the radial lines in the iris), tear ducts, a softer shadow along the upper lid, and a less shaded-to-black schlera. The iris is just slightly larger then for the Soft Eyes, and the pupil smaller, which gives a little more room for the duotone colours of the eyes to be shown. That's right, duotone. These eyes incorporate two separate areas of colour, the main (outer) colour and a secondary colour around the pupil of the eye. And by just sitting there and playing with the HSV sliders, I can create pretty much any imaginable colour combination. I whipped up 25 different combinations for this set, and may make more at a later date. My main reason for wanting duotones? My own eyes are a muted blue-green with golden-brown around the pupil (aka one of the many combinations lumped into the "hazel" category) and I wanted to recreate them for in-game use on my self-sim, who is currently making do with a muted green eye colour.
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