Meshing - Part Two - First Chair attempt - Learning UV Mapping
First, The chair came out real nice, second, the UV map was.. interesting to say the least. Show the chair Julie! Um nope.
So learning to mesh from scratch is turning out to be fun. My stance is better to learn how to build from the ground up, then just altering a ready made mesh for now. If I don't know how to fix my own mistakes, it will be highly probable that I will miss important items in a ready made model.
Meshing has also made me vulnerable to what can be a really bad habit. If you use Photoshop or Paintshop Pro you may identify with the plugin, filter, brush, tubes and texture fetish where you just cannot seem to get enough for your collection.
Well.. I am finding myself starting to do the same for import/export scripts, Textures, Tools, and scale objects. I wasted my lunch googleing my way through the internet for tools and scripts. <grins sheepishly>
Back to my chair this afternoon. It wasn't as bad as I'd thought it would be, and the built in uv mapper in blender wasn't as scary/difficult a time as I had trying to figure out one of the recommended stand alone products.
The more I mess around with this, the more ideas that start flowing through my head. Stay tuned, you never know what this mad scientist might come up with.
<waves Goodbye>