Still Studying
I haven't been around much lately, either here at my page or in the Texture Challenge forum, because I am still studying meshing with Blender, which has been taking up a lot of my time. Blender is a great program, once you get over "button shock". And there is so much to learn about it besides just how to use it for meshing. It is such a self contained program you don't need a seperate UV unwrapping/mapping or photoshop type program. It even has its own internal file system where you can keep folders full of textures and other images, as well as access any file, folder or other program anywhere on your computer right from within Blender! It isn't something you can learn in a few days, or even two months, which is about how long I have been earnestly studying how to use it. The first mesh I made with it is posted here in my blog, and I am proud of it, but I want to get a bit more familiar with all Blenders meshing tools, as well as how to UV unwrap/map, before I start experimenting with importing things into the game. But I will get there, and maybe sooner than I think.....
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